March 2026 Thought Notes
468 entries this month | Recorded: March 1 — March 31, 2026
Monthly Theme: Angkor Wat · AI Agent · Self-Narrative
Core Topics: Gewu/AI (~53), Gewu/Cambodia (~38), Gewu/Angkor Wat (~23), Gewu/Hinduism (~15), Guanwo (~14), Gewu/Vietnam (~11)
Daily Notes Archive
March 1, 2026 Sunday (29 entries)
Northeast China’s Direct Culture: How Labor Independence Shapes Non-Draining Relationship Patterns
2026-03-01 10:35:04
Women’s status in Northeast China is slightly dominant.
Especially in Liaoning, Jilin, Heilongjiang—long China’s heavy industry base:
- Women entered the formal labor system early (factories, hospitals, schools, government)
- Economically independent, with stable income
- Dual-income households are the norm
Economic equality, and power lies in resources + organizational capability.
Northeastern linguistic cultural temperament is direct, low internal friction—if you disagree, you say so.
So emotional expression is output directly: no detours, no long-term suppression, no cold violence, conflicts erupt directly and resolve quickly.
Men’s bargaining power is relatively low—income not advantageous, no emphasis on family halo.
#Gewu/Northeast
Melon-Seeding vs. Flower Arranging in Relationships: Sacrificial Giving vs. Co-Creative Coexistence
2026-03-01 10:45:09
“Melon-seeding/walnut-peeling” mode: points to “self-sacrifice” and “one-way giving”
This behavior is essentially goal-oriented and object-oriented—it means one party sacrifices their own time, energy (even deprives themselves of some experiences) to satisfy the other.
Sometimes this behavior carries a performative quality, or easily evolves into emotional currency. Long-term, the giver feels aggrieved (“I’m constantly sacrificing”), the receiver may feel pressured.
Flower-arranging mode points to shared space and love for life.
Big brother arranging flowers isn’t to “please” anyone, or “do something for the other.” It’s spontaneous—a pursuit of environmental construction and beauty.
The responsibility isn’t toward the other person; more the starting point is oneself and this relationship with the other. In this scene, no one is sacrificed—everyone enjoys this beautiful space. This is a non-people-pleasing, healthy, relaxed relationship state.
The Guangdong sister’s pain and unwillingness to settle—in her past family or relationship patterns, she was placed in a “melon-seeding” role, habitually making things work for others.
“If there’s someone living with you in the future, what can you do for them?”
Good relationships don’t need to prove through “what can I do for you”—but “what can we create together.”
Every dialogue, every getting along…
A way of coexisting…
#Gewu/Observation
The Soil Metaphor of Relationships: Co-Care Rather Than One-Way Giving
2026-03-01 10:46:34
Relationship links don’t have to be sacrificing oneself.
Even long-term.
The couple’s coexistence pattern.
Way of living.
Self-awareness…
Relationship Systems Theory: Who Hurts Changes First, Use Conflict to Upgrade Relationships
2026-03-01 10:56:35
Beware of sacrifice.
Avoid “I sacrificed so much for you” or “you provided what value for me”—this thinking long-term easily depletes individual agency.
See relationships as a piece of soil you jointly care for. All your behaviors (whether sharing housework or romantic dates) aren’t “one-way giving” but enriching the environment you co-survive in.
Some are shared experiences—some common ground can be decorating rooms together, learning a new skill together, or just exploring an unknown city corner together. These experiences build solid connections between you—this is powerfully helpful for human narrative.
The best relationships should be mutual guides, looking toward the same direction, widening each other’s boundaries.
Conflict is unavoidable. Healthy systems don’t fear conflict—they use conflict to upgrade. Conflict itself is a way to understand relationships, reduce uncertainty between parties. Who hurts, who changes.
#Gewu/Relationships
Crossing the AI Plateau: From Grand Narrative to Inside-Out Small and Beautiful
2026-03-01 13:44:42
Pragmatism crossing the AI plateau.
Withdraw from the anxiety of pursuing grand narratives and quick monetization—turn to “Inside-Out” driven mode. Based on own interests and unique perspective, dig into “small and beautiful” long-term value.
Use cash-flow business to ensure team survival, use exploratory business to find the next growth point.
Future super-apps feel inevitable to grow in extremely niche vertical scenarios—building barriers through proprietary data, unique interaction design, or deep industry know-how.
#Gewu/AI
Invisible AI Design: Letting Users Unaware They’re Being AI-Served
2026-03-01 13:51:39
Ubiquitous cognitive load.
Especially in AI products, cognitive load is severely amplified.
Prompt fatigue: Letting users face a blank dialog box, thinking how to write precise long prompts—this is extremely high “intrinsic cognitive load.” Most users don’t know what they want, or don’t know how to express it.
Parameter anxiety: Early AI image or video tools exposed many professional parameters (CFG Scale, Seed, Step, etc.). For geeks it’s carnival, for ordinary masses it’s disaster.
Let users have extremely simple operation commands.
Invisible AI—not invisible, but undetected. Complex behaviors complete in milliseconds in the cloud; frontend leaves only extremely simple operation results.
Negative example: users need to expend much energy executing.
Positive example: the entire product has only one interaction—swipe up. Extremely complex AI recommendation algorithms completely invisible in the backend. Users aren’t even aware they’re being deeply AI-served. This is极致 “de-interaction.”
Users don’t need the process.
#Gewu/Product
Slot Machine Interaction: Very Low Input for Unexpected Surprise High-Leverage Design
2026-03-01 13:56:20
Non-linear feedback.
Actually similar to Douyin’s recommendation algorithm slot machine mode.
Don’t let users be predictable—let users continuously have surprise.
Just do a tiny, extremely simple action, AI returns a surprisingly delightful result. This is high leverage.
You scribbled a crooked circle on the canvas (extremely low cognitive load interaction), AI instantly renders it into a realistic 3D metal planet (unexpected feedback).
You just clicked an interested “node” (like “film director” mentioned earlier), AI automatically generates a complete visualized card including historical context, representative works, and deep analysis.
Don’t use predictable interactions—integrate interaction into content itself.
#Gewu/Product
AI Interactive Video’s Real Bottleneck: Not Generation Quality, But Visual Consistency
2026-03-01 14:01:22
Feeling that all current AI interactive video and games’ real problem to face or solve
isn’t video content generation quality, but contextual visual consistency.
Currently the industry solves this problem often needs combining traditional game engines (like Unity) to control logic states, while letting AI specialize in art assets or dynamic rendering. For “portrait substitution” gameplay without long-term mechanisms, must connect to existing social relationship chains, transforming into “social currency” rather than standalone experience to gain long-term stickiness.
#Gewu/Game
Writing Perspective: Where Does the Strong Immersion from Personal Narrative Come From
2026-03-01 14:19:15
The angle I stand at is unique.
From this angle, I let a person truly grow and reflect on their own perspective.
From this perspective, it seems like anything works?
But I more want to integrate my own experiences and narrative.
This creates a strong sense of immersion.
#Gewu/Writing
Inspiration from Misalignment: The Chemical Reaction Between Image and Concept in Lin Xi’s Lyrics
2026-03-01 14:24:14
Suddenly realized Lin Xi’s inspiration often comes from the misalignment between image and concept.
This misalignment is precisely the important nutrient for generating inspiration.
Game Genealogy: From Operator to Director Mode Paradigm Shift
2026-03-01 14:51:03
I feel there are several very different types of games now. One is narrative-type—it may focus on world-building or linear concrete experiences, bringing immersive and very unique feelings. These games usually have higher cognitive load, delayed feedback, and rely on pre-scripted big moments or plot climaxes. There are actually quite many such products, including some otome games, or like “Black Myth: Wukong,” and Steam’s “Love Is All Around.”
Another type is rule-based gaming. These games generally have some cognitive load, requiring sequential, high-frequency instant feedback, like “League of Legends” or “Honor of Kings.” Some might be drive-type mobile games, like needing to draw a picture, or some text-based mini-games that bring unexpected surprises through instant feedback—I find this interesting too.
I feel game modes are slowly changing. From initially focusing on hand-eye coordination, now more like a director mode. Traditional games are more like making players become operators, while now may be more about letting players become directors or decision-makers.
Also, I feel games are evolving from consuming static assets to generative emergence. Now it’s not just a CS code package—more likely to be an agent with memory and independent logic. You can substitute yourself into the player role.
Games’ Emotional Sanctuary: Low Risk, No Betrayal, and Thousand Faces for Thousand People
2026-03-01 14:52:54
Actually, I feel games are slowly inclining toward emotional consumption. Emotional consumption has certain characteristics: it must be low-risk—after all, it’s in a consumption scenario, like a sanctuary for intimate relationships in the real world.
Then although it requires this feeling of being chosen, and it will never betray—this is a transformation of the player-world relationship.
I also feel there’s narrative continuity. With current technology, generally can only provide a universal background story, then maybe some branch choices—this is an engineering compromise. But I feel true AI-driven should be “a thousand faces for a thousand people”—every interaction conducts high-quality reasoning and rendering, it doesn’t forget, its narrative must be complete.
Because some story-driven games heavily rely on narrative—narrative is like a very self-related, very independent, very subjective experience.
Chinese-Japanese Love Semantics: Chinese Relationship Positioning vs. Japanese Emotional Granularity
2026-03-01 15:15:41
Chinese-Japanese characters * Love
Differentiated distinctions (of course, the main reason for differentiation is social and cultural differences).
Chinese “love” focuses more on precise positioning of relationship attributes; Japanese “love” focuses more on subtle division of inner emotional stages and states.
For example, modern Chinese “爱” is a highly condensed broad-term. Whether romantic passion (corresponding to Japanese “koi”) or deep bonds (corresponding to Japanese “ai”), Chinese at the root of nouns and verbs uniformly calls it “love.” We use “爱情” “谈恋爱” to cover the entire process.
Japanese “dual-track system” (koi vs. ai): Japanese people have very strict distinction between “恋 (こい-Koi)” and “愛 (あい-Ai)” when describing love.
Koi: Focuses on longing, desire, passion, romance—usually refers to the impulse and yearning in early love stages of “wanting to get the other person” (often with self-centered color).
Ai: Focuses on giving, tolerance, persistence, selflessness—usually refers to deep bonds after relationship stabilization, can also be used for family love, great love.
Therefore, Japanese has “恋人” (in romantic passion phase) and “愛人” (in Japanese usually refers to extramarital affair partner, but literal original meaning is deeply loved person, later semantic shifted).
Also, when Japanese express love, vocabulary precision more reflects subtle emotion capture:
Suki: Like—in Japanese daily life, expressing love rarely directly uses “Aishiteru,” but uses “Suki” or “Daisuki.” This reflects Japanese culture’s “sense of distance” avoiding emotional weight pressing on the other.
Koishii: Accurately describes a “strong longing and attachment due to not being by side”—not limited to people, can also be for hometown, old objects.
Itooshii: Accurately describes “looking at the other feeling very cute, heart-aching, wanting to tightly embrace and protect.”
Amaeru: Describes an interactive state of “using the other’s love for oneself, showing dependence, acting spoiled to obtain emotional comfort.” (Psychology master Takeo Doi specially researched this word, considering it the core of Japanese culture.)
Japanese indirect expression—not as definitive as Chinese. Japanese literary giant Natsume Soseki translated “I love you” as “The moon is beautiful tonight” (月が綺麗ですね).
#Gewu/Love
Science and Engineering Boundaries: Know vs. Don’t Know Philosophy of Action
2026-03-01 15:24:30
“In science, if you know what you are doing, you should not be doing it. In engineering, if you do not know what you are doing, you should not be doing it. Of course, you seldom, if ever, see either pure state.”
#Gewu/Creation
Chinese Precision vs. Japanese Subtlety: Cultural Coding of Two Emotional Expressions
2026-03-01 15:27:48
If accuracy refers to describing social relationships and interaction pattern definition, then Chinese wording is more precise.
If “accuracy” refers to depicting hidden, subtle human inner emotional states, Japanese wording is more delicate and rich (koi, itooshii, amaeru, etc.—extremely high granularity).
Foreign City Exploration Method: Macro Understanding and Micro Experience Abstract Ladder
2026-03-01 15:29:38
Just like in a city—we always enter a strange city. In this strange city, how to understand local conditions? If it were me, I would have two approaches.
First, I would have some macro understanding of this place—culture, system, law, local traffic, maps, including some popular spots.
Second, I might walk around—very locally, deep into some streets to experience, wander everywhere. Combining these two approaches is of course best, and can switch between different levels. This way, you don’t easily get trapped in local details, nor lack higher-level perspective.
I find this quite interesting—this is also talking about an abstract ladder.
Abstract Level Switching: Cognitive Flexibility in Writing and Design
2026-03-01 15:35:56
Actually, whether writing or design, one very interesting thing is: how to consciously switch back and forth between different “abstract levels” to better understand and design complex systems.
#Gewu/Writing
Three Relationship Personas: Melon-Peeling People-Pleasing, Flower-Arranging Co-Creation, Walnut-Peeling Independence
2026-03-01 15:40:52
Three types of guys.
Their behaviors with the girls they like:
First guy peels melon seeds.
Second guy arranges flowers.
Third guy peels walnuts.
Quite interesting…
Abstract Ladder Methodology: Up-Abstract → Down-Details → Re-Up-Abstract Cognitive Rhythm
2026-03-01 15:59:09
Abstract Ladder.
Core idea: how to consciously switch back and forth between different abstract levels to better understand and design complex systems.
This “ladder of abstraction” isn’t just a language theory—it’s a thinking methodology, emphasizing dynamic back-and-forth between abstract + concrete ↔ abstract.
Keeping the car in the center of the lane actually advocates three basic actions:
Control parameters—only by keeping variables within controllable ranges can you naturally explore.
Rise to abstraction—not daring any concrete instance, but creating an abstract representation that can represent all instances.
Return to concreteness—looking at abstract diagrams is cool, but doesn’t explain detailed reasons; need to select a concrete instance to inspect.
So it’s back and forth: up-abstract → down-details → re-up-abstract → …
Just like analyzing a place’s culture and people: observe → practice → understand → observe.
Ladder meaning:
Bottom: At start we can only see concrete situations—like a car’s position at a certain moment.
Middle (first abstraction): Abstract away concrete variables, get broader overview.
Higher: Simultaneously abstract more dimensions—like formatting data on all parameters, highly generalized overall pattern.
Abstract ladder is essentially a cognitive hierarchy—and not just using high-level thinking is enough, but need to flexibly convert between levels to have both height and depth.
Staying purely concrete → easy to get trapped in details, can’t see overall trends.
Staying purely highly abstract → lose intuition and causal connections.
Switching back and forth → can discover patterns and explain reasons. This is precisely the key to deep understanding.
Actually, translating to cognition vs. action distinction, this analogy also holds: thinking resolves action uncertainty, action resolves thinking uncertainty—the two are complementary, mutually fulfilling.
#Gewu/Creation
Ground and Overlook: Single Street vs. Panoramic Map Cognitive Limitations
2026-03-01 16:08:00
On the ground, can only see one street at any time.
From the air, can see every street at a glance.
We need a more comprehensive perspective!
Snow Mountain’s Self-Modeling: Awe, Reality, Overview, Purity Growth Metaphor
2026-03-01 16:14:19
Don’t know if I can explain clearly.
My own modeling, my own true growth.
Describe it.
Cold as a snow mountain.
Awe, reality, overview, purity.
Dimension-Reduced World vs. Self-Dissolution: Two Survival Strategies Facing Complexity
2026-03-01 16:25:09
We always face this world—this world is complex, complexity beyond anyone’s imagination.
Some choose to reduce this world’s dimensions, simplify, no longer explore human nature, use single narrative system to describe everything, use labels to replace understanding, use advocacy to represent judgment.
Some choose to simplify themselves—admit they cannot control the world, self is no longer cognitive center, don’t treat everything as judgment against oneself.
…
Confidence and Passion Facing the World
2026-03-01 16:28:14
Let’s face this world with more confidence and passion!
Mountain Top and Lake Surface: Cognitive Balance of System Vision Height and Depth
2026-03-01 16:33:50
The higher we climb, the broader our system vision, the more higher-level patterns we can notice.
Just like on a mountain top—what you care about isn’t just those bare grasses on the peak, but more the cloud platform seen from this position, the dense villages, the distant lake…
But if we want to see the lake’s sparkling waves, of course we must go close to see.
Content Form Openness: Why Unrestricted Forms Are More Popular
2026-03-01 17:10:45
No need to restrict any form.
This kind is more easily liked by the masses.
Little Lion Diary Breakdown: Tech + Life Misalignment + First 3 Seconds Novelty
2026-03-01 18:54:53
Little Lion Diary.
Recommended by Little Rabbit, took a look.
Videos have strong characteristics.
Tech and life misalignment.
And the videos have narrative experience.
Also, viewing data itself is a form of feedback—adjusting videos.
First few seconds’ skip rate determines that the very beginning needs novelty.
#Gewu/Creation
Lhasa Begging Two Logics: Survival Dilemma vs. Semi-Professional Return Rate Calculation
2026-03-01 18:58:37
There are also many beggars here in Lhasa.
Found many come from remote pastoral and agricultural areas:
Family income extremely low, education level limited.
Lost stable livelihood due to illness, widowhood, disability.
Then there’s a class of semi-professional begging:
- Mostly concentrated around temples, tourist-dense areas, festival/pilgrimage peaks.
Easier to trigger tourist alms-giving.
This is them choosing a highest return-rate way.
However, compared to other cities, Lhasa isn’t like some big cities with highly scaled begging black chains.
Actually there can be better choices—not necessarily cash, can be some food or small snacks.
In the shop, the shop boss’s approach feels very good—give an egg.
#Gewu/Society
Similarity Hypothesis: Beggars Envy Beggars, But Don’t Envy Emperors
2026-03-01 19:52:09
Psychology has an interesting hypothesis called the similarity hypothesis: people more easily envy individuals similar to themselves but slightly better off—because this proximity triggers social comparison. But once the gap between two people is too large, or social status is vastly different, this envy transforms into powerlessness or worship. Just like: beggars only envy beggars with more money, but don’t envy emperors.
Shen Deep Personality: Restrained Relationships That Don’t Treat You as “Needing Care”
2026-03-01 23:16:26
Shen Deep feels like a very calm character.
Independent individual—not always online, but there when needed.
“Changxia City weather is sunny, you reply to my messages. I think you should be fine.”
Feels like a very restrained personality.
He won’t put you in a “needing to be cared for” role—but defaults you have judgment, have capability.
#Gewu/Game
March 2, 2026 Monday (4 entries)
flomo’s Intrusive Harassment: How Notifications Destroy Focus States
2026-03-02 01:34:44
Feel flomo is a very interesting app—friend recommended it, said it’s a very fun card-style notes app. I used it for a while, observed myself—found my click-through rate is actually very low, and found many card contents are repetitive—like large model hotspot subscriptions, consecutive days same hotspots—feel particularly boring.
Also its interaction is intrusive—I really don’t like this. This interaction isn’t even part of the content—so I feel this operation is meaningless. Some operations occupy my attention, my line of sight, interrupt my previous focus states. So this app—how to say—not particularly attractive points so far, instead makes me very painful. I will delete it—because its harassment ability is too strong—always harassing me on notifications, and have to click in—very troublesome.
Phone Environment Transformation: Minimalist Home Screen + Scene Classification + Fighting Red Dots
2026-03-02 11:37:34
iOS Environment Transformation Plan (Phone).
Phone is the medium I use most daily—so environment importance is no less than real-life coexisting environments. Environment shapes people—phones also subtly influence people—building a good environment is especially important.
Feel apps on phone are really piled like mountains, causing cognitive load—many apps not effectively used, and notifications are messy. So combining my daily habits, reconfigured a set of system management strategies:
Minimalist home screen—note: not many folders, but one high-frequency app on first page, hide all other apps, change muscle memory—all others found through spotlight search. Unused apps can be offloaded. Go to Settings > App Store, turn on “Offload Unused Apps”—don’t worry, will keep data and desktop icons. When you suddenly need one day, click the icon and it will instantly redownload.
Focus modes—Focus mode is an important way to reduce cognitive load. Phone based on current state—you can bind specific home screens to specific modes. For example, in work mode, your home screen only shows productivity tools and email—all entertainment, social apps completely disappear. In rest mode, work group notifications and DingTalk/Feishu etc. apps completely hidden. Can also automatically switch these modes based on time or location (but my location is very unstable).
Fighting notifications—red dots are a psychological trap humans created to generate anxiety. Turning them off can reduce psychological pressure.
Personal experience: app classification should be by scene.
Because actually opening app actions are active—active means requirements on user’s cognition or habits.
When user thinks of this app largely depends on user’s own scene. For example, what apps for booking hotels, what apps for shopping, what apps for consumption.
But there’s a problem—feel current apps all like to bundle—this big APPs will pay a heavy price later.
#Gewu/Environment
Apple Watch Information Filtering: 90% Notifications Off and On-Demand Awakening
2026-03-02 23:37:44
Apple Watch becomes an information filter.
Turn off 90%+ apps from my iPhone mirroring. Watch should only receive calls and messages from boss/family/important friends, schedule reminders, and ride-hailing software arrival notifications—these are highest priority.
Must quit the habit of checking phone for confirmation. Initially if verified as spam message, ignore directly on watch.
Use Siri instead of opening app actions. Walking on the road, have an inspiration or to-do item—directly lift wrist to record—use mouth instead of fingers.
Watch face generally designed by scene. For example, if in Lhasa, very value temperature, blood oxygen, and altitude. But if other places, will pay attention to weather.
Apple in recent generations of watchOS thoroughly strengthened “Smart Stack” function. When you need to see information on minimalist watch face, just rotate the Digital Crown upward—weather, calendar, to-do items will elegantly slide out as cards. After seeing, press the crown—everything returns to minimalist. This perfectly fits the “on-demand awakening” principle.
Use Siri as the only input source.
And deeply apply double-tap gesture.
Watch face should also be deeply bound to focus modes. For example, in work scene should display productivity lists, then after work scene should be stress-free photos, sleep mode just black out.
#Gewu/Environment
Phone Physical Isolation Technique: MacBook Master Control + Cross-Device Focus Barrier
2026-03-02 23:54:32
MacBook is the master control center—physically isolate the phone.
Generally need to enable cross-device shared focus modes—keep focus mode sharing. This way, once entering work or Do Not Disturb state on Mac, the iPhone placed aside and Apple Watch on wrist instantly sync to silent—helping you build a comprehensive anti-disturbance barrier.
Utilize iPhone mirroring function—if your Mac system is macOS Sequoia or newer, you can directly wirelessly control your iPhone on Mac screen, even receive iPhone notifications.
This way, the phone can be placed in another room charging—no problem.
Several configurations: auto-hide dock—this is very important—hide some icons—will avoid frequently looking.
Good at opening multiple desktops—one desktop for material retrieval, one desktop for communication, one desktop for deep work.
#Gewu/Environment